Everything about levels

Thanks to the Mike Tyndall for converting his classic level table (http://mike.byethost32.com/tnr/hw_exp.txt) into wiki format!

Level attacking rules

  • Rule 1: Citizens over level 10 can not attack level 5 or below.
  • Rule x: Citizens over level 20 can not attack level 10 or below.
  • Rule x: Citizens over level 30 can not attack players whose level is 1/2 of their level.
  • Rule 4a: Citizens below level 11 can not attack anyone above level 25.
  • Rule 4b: Citizens below level 21 can not attack anyone above level 40.
  • Rule 4c: Citizens below level 31 can not attack anyone above level 60.

Experience requirements

Known elements of the experience requirement formula

  • After the base requirement is calculated, it is doubled for levels 101 and above. The amount is doubled again for levels 201 and above.
    • Formula: if(level <= 300) expRequirement = baseRequirement + (floor((level - 1) / 100) * 2)

Known experience requirements

  • A note like this (<=100) indicates that the experience amount is for a level less than or equal to 100. This helps fill in gaps in the data.
Level Requirement
1 56
2 190
3
4 561
5 825
6 1151
7 1545
8 2009
9 2548
10 3162
11 3855
12 4626
13 5477
14 6410
15 7424
16 8521
17 9702
18 10966
19 12315
20 13749
21 15268
22 16873
23
24 20341
25 22205
26 24157
27 26196
28 28323
29 30538
30 32842
31 35234
32 37715
33 40285
34 42945
35 45695
36 48535
37 51465
38 54486
39 57598
40 60800
41 64094
42 67480
43 70958
44 74527
45 78189
46 81943
47 85791
48 89731
49 93764
50 97892
51 102112
52 106427
53 110836
54 115340
55 119938
56 124632
57 129420
58 134304
59 139284
60 144359
61 149531
62 154799
63 160164
64 165626
65 171185
66 176841
67 182595
68 188446
69 194396
70 200444
71 206590
72 212836
73 219180
74 225624
75 232167
76 238810
77 245553
78 252396
79 259340
80 266384
81 273530
82 280776
83 288124
84 295574
85 303126
86 310780
87 318536
88 326395
89 334358
90 342423
91 350591
92 358864
93 367240
94 375720
95 384305
96 392995
97 401789
98 410689
99 419694
100 428804
101 876042
102 894688
103 913546
104 932618
105 951904
106 971402
107 991118
108 1011048
109 1031194
110 1051556
111 1072136
112 1092932
113 1113946
114 1135180
115 1156632
116 1178302
117 1200194
118 1222306
119 1244638
120 1267192
121 1289968
122 1312968
123 1336190
124 1359634
125 1383304
126 1407198
127 1431318
128 1455662
129 1480234
130 1505032
131 1530056
132 1555310
133 1580790
134 1606500
135 1632440
136 1658608
137 1685008
138 1711638
139 1738500
140 1765594
141 1792922
142 1820480
143 1848274
144 1876302
145 1904562
146 1933060
147 1961794
148 1990762
149 2019968
150 2049412
151 2079094
152 2109012
153 2139172
154 2169570
155 2200208
156 2231088
157 2262208
158 2293570
159 2325174
160 2357022
161 2389112
162 2421446
163 2454026
164 2486850
165 2519920
166 2553236
167 2586798
168 2620608
169 2654666
170 2688972
171 2723526
172 2758332
173 2793386
174 2828692
175 2864248
176 2900056
177 2936116
178 2972430
179 3008998
180 3045818
181 3082894
182
183
184
(⇐183) 3120226
(⇐184) 3195654
185
186
187
188
189
190
191
192
193
194
195
196
197
198 3752694
199 3794450
200 3836474
201 7757524
202 7842636
(⇐205) 8014464
(⇐206) 8188440
(⇐209) 8364576
(⇐220) 9277956

Experience gains

Known elements of the experience formula

  • The winning hobo receives a 10% boost to their experience gain for every 50 intelligence they have.
    • Formula: expGain = zeroIntExp + floor(zeroIntExp * (floor(intelligence / 50) * 0.10))
  • If the winning hobo is on the same side as the losing hobo, the experience gain is halved.
    • Formula: if(attackerSide == defenderSide) expGain = floor(expGain / 2)
  • If a hobo attacks another hobo and wins, and the losing hobo has a win percentage of less than 35%, the experience gain is reduced by 50%. This is the "rape" version of the slut tax.
    • Formula: if(attackerWins && defenderWinPct < 35) expGain = floor(expGain / 2)
  • If a hobo attacks another hobo and loses, and the losing hobo has a win percentage of less than 50%, the experience gain is reduced by 75%. This is the "slut" version of the slut tax.
    • Formula: if(defenderWins && attackerWinPct < 50) expGain = floor(expGain / 4)

Known experience values

  • A note like this (⇐100) indicates that the experience amount is for a level less than or equal to 100. This helps fill in gaps in the data.
  • A * after a value indicates that it is not confirmed.
  • A # after a value indicates that it was calculated using the other column's value and is unconfirmed. This is because it is not possible to confirm the exact intelligence bonus formula used by the game. However, there should be no deviation from the actual value.
  • This list only contains the values at 1000 Int (intelligence) and 0 Int. Further values can be calculated using the experience gain formula and the 0 Int value.
Level 1000 Int 0 Int
1 30# 10
2 60# 20
3 93# 31
4 126# 42
5 159# 53
6 192# 64
7 228# 76
8 264# 88
9 300# 100
10 339# 113
11 375# 125
12 414# 138
13 456# 152
14 495 165
15 537# 179
16
17
18
19
20 762* 254
21
22 858
23 909
24
25 1011
26 1065
27 1119
28 1173
29 1230
30 1287
31 1347
32 1407
33 1467 489
34 1530
35 1593
36 1659
37 1725
38 1794
39
40 1935
41 2007
42 2079
43 2154
44 2232
45 2310
46 2388
47 2469
48 2553
49 2637
50 2724
51 2811
52 2901
53 2991
54 3084
55 3180
56 3276
57 3375
58 3477
59 3579
60 3681
61 3789
62 3897
63 4008
64 4119
65 4233
66 4350
67 4470
68 4590
69 4713
70 4839
71 4968
72 5100
73 5232
74 5367
75 5505
76 5646
77
78 5934
79 6081
80 6231
81
82 6543
83 6702
84
85 7029
86 7197
87
88 7542
89 7719
90 7899
91 8082
92 8271
93 8460
94 8655
95 8850
96 9051
97 9255
98 9462
99 9675
100 9888
101 10107
102 10332
103 10557
104 10788
105 11022
106 11262
107 11502
108 11751
109 12000
110 12258
111 12516
112 12780
113 13050
114 13323
115 13602
116 13884
117 14172
118 14466
119
120 15066
121 15372
122 15687
123 16005
124 16329
125 16656
126 16992
127 17331
128
129 18030
130 18387
131 18753
132 19122
133
134
(⇐134) 19881
135 20268
136 20664
137 21066
138 21474
139 21888
140 22311
141 22740
142 23175
143
144 24069
145 24528
146
147
148
(⇐147) 24993
(⇐148) 25947
149
150
? 26436
(⇐150) 26934
151 27438
152
153 28473
154 29004
155 29541
156 30090
157 30645
158 31209
159 31785
160 32370
161 32961
162 33564
163 34176
164 34800*
165
166 36075
167 36726
168
169 38064
170 38748
171
172
? 40152*
173 40869
174
175 42339
176 43092
177
178 44634
179
180
181 47040
182
183 48708
184 49563
185
186
187
(⇐186) 51312
(⇐187) 52206
188
189
190 54975
191 55929
192
193 57879
194
195 59889
196
197
198
199
(⇐199) 61965
200 65202
? 65570
201 66312
(⇐205) 68589
208 74598
209 75858
210 77133
211 78432
212 79749
213 81089
214 82446
215 83823
217 86646
(⇐221) 92556
226 100467

Gang experience formula

  • difference = loserLevel - winnerLevel + 10;
  • gangExpGain = min(((difference > 0) ? difference : 0), 20)

Respect formula

  • respectGain = ceiling(loserRespect / 200) + 50

Old table

I was dumb enough to create following table manually (analytik). To be deleted.

  • Experience (XP) needed to level up
  • XP gained (with 1000 INT) for attacking someone on the same level
  • hit points (approximate) on level.
Level XP neededXP gained HP
8 2,009 ? ?
14 ? 495 ?
15 7,424 ? ?
17 9,702 ? ?
18 10,966 ? 554
22 ? 858 ?
23 ? 909 ?
25 22,205 1011 ?
26 24,157 1065 1,105
27 26,196 1119 ?
28 28,323 1173 ?
29 30,538 ? ?
30 32,842 ? ?
31 35,234 ? ?
32 ? 1407 ?
33 40,285 1467 ?
34 42,945 1530 ?
35 45,695 1593 ?
36 48,535 1659 ?
37 51,465 1725 ?
38 54,486 ? ?
39 57,598 ? ?
40 60,800 1935 ?
41 64,094 2004 ?
42 67,480 2079 ?
43 ? 2154 ?
44 74,527 2232 ?
45 78,189 2310 ?
46 81,943 2388 ?
47 85,791 2469 ?
49 ? 2637 ?
50 ? 2724 ?
51 102,112 2811 ?
52 106,427 2901 4098
53 ? 2991 ?
54 115,340 3084 ?
55 119,938 3180 ?
56 124,632 3276 ?
57 129,420 3375 ?
58 134,304 3477 ?
59 139,284 3579 ?
60 144,359 ? ?
61 149,531 3789 ?
64 165,626 4119 6092
66 176,841 4350 ?
67 182,595 4470 ?
68 188,446 4590 ?
69 ? 4713 ?
71 ? 4968 ?
72 ? 5100 ?
73 ? 5232 ?
74 ? 5367 ?
75 ? 5505 ?
76 238,810 5646 ?
77 245,553 ? ?
78 252,396 ? ?
79 259,340 ? ?
81 273,530 ? ?
82 280,776 6543 ?
83 288,124 ? ?
84 295,574 ? ?
85 303,126 7029 ?
86 310,780 ? ?
87 318,536 ? ?
88 326,395 ? ?
89 334,358 ? ?
90 342,423 7899 ?
91 350,591 ? ?
92 358,864 ? ?
93 367,240 ? ?
94 375,720 ? ?
95 384,305 ? ?
96 392,995 ? ?
97 401,789 ? ?
99 ? 9675 ?
102 ? 10332 ?
103 ? 10557 ?
105 ? 11022 ?
106 ? 11262 ?
108 ? 11751 ?
112 ? 12780 ?
 
hobo/levels.txt · Last modified: 2007/11/12 11:54 by 69.120.204.62
 
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